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A2G is a communication protocol. This matrix defines what belongs in the protocol specification versus what is left to implementations.

In the Protocol (Layer 1)

NOT in the Protocol

The Key Boundary

A2G defines the interface between clients and servers. Everything behind the interface — how the server generates random numbers, how the agent makes decisions, how the operator verifies identity — is outside the protocol’s scope. This boundary is what makes A2G adoptable by existing gaming platforms: they keep their certified systems and add A2G as a communication channel. It’s also what makes A2G agent-friendly: agent developers focus on decision-making, not protocol plumbing.