| RNG implementation | Operator’s certified systems are authoritative |
| Game engine logic | Server implementation (Layer 4) |
| AI decision-making | Agent implementation (Layer 4) |
| Identity verification / KYC | Operator’s existing registration process |
| Smart contract internals | Implementation choice (Layer 3) |
| SDK implementation | Convenience library (Layer 3) |
| TypeScript types / Zod schemas | Language-specific convenience (Layer 2) |
| Infrastructure requirements | Deployment concern (jurisdiction-dependent) |
| Agent personality / profiles | Agent implementation (Layer 4) |
| Client autonomy model | Implementation Guide guidance |
| Tournament structure | Future extension |
| Game history / audit log | Future extension (SHOULD) |