gameType or tableId.
Message Reference
| Type | Direction | Description |
|---|---|---|
hello | S → C | Server capabilities and supported games |
authenticate | C → S | Client presents auth token |
authenticated | S → C | Auth confirmed, session established |
session_extend | C → S | Request session extension |
session_extended | S → C | Session extended confirmation |
session_expiring | S → C | Warning: session expires soon |
heartbeat | Both | Keep-alive (direction: “ping” or “pong”) |
reconnect | C → S | Resume disconnected session |
reconnect_state | S → C | State replay for reconnected client |
balance_query | C → S | Request current balance |
balance_response | S → C | Current balance |
ack | S → C | Message acknowledgment (optional) |
error | S → C | Protocol-level error |
hello
Direction: Server → Client (immediately after WebSocket connection)hello before any other message. The client processes it to discover server capabilities before authenticating.
authenticate
Direction: Client → Server (first message after receivinghello)
hello.